A place prompt turns local inputs into shared world scenes.

Level 1 (L1) is the shared middle: a street, venue, co-op room, public screen, maker shed, market, ferry gateway, kiosk or local crew. Add the context you choose, then render and customise the place.

One Markdown notice becoming a wall screen, kiosk, tablet, phone and offline fallback
The noticeboard network is the cleanest Level 1 (L1) metaphor: one chosen prompt, many local surfaces.

The practical place mesh already has anchors.

A resilient island network with public screens and local nodes

Disaster kiosk layer

Input public screens, venue screens, rugged nodes and source dates. Output a readiness scene with emergency information clearly source-labelled.

Open disaster kiosks
Inland capsule surge lab concept with shared rooms and native trees

Capsule simulation lab

Input beds, local compute, health-surge logistics and rehearsal goals. Output a simulation without locking into a site too early.

Open capsule lab
A workshop desk with forms, parts and organised local maker-space intake material

Maker-space lab

Input tool sharing, repairs, sand experiments, material loops and contributors. Output a reviewed Level 1 (L1) world prompt.

Open maker-space

The ferry upgrade is a Level 1 (L1) place prompt with real public stakes.

The Dunwich (Gumpi) Ferry Terminal Upgrade is in concept-design consultation. A local 360-photo walk can become an early community map: people point to the real site, add one clear idea, then test a prompt in outside visual and world-building tools.

Start with the site

Input GoPro Max 360 photos, public project facts, ferry approach, road edge, waiting zones, trees, signs, slopes and bay context.

Ask for usable data

Input requests for laser scan point clouds, ground survey, water-depth files, Computer-Aided Design (CAD) files and clear reuse notes.

Output one clean prompt

Output a one-paragraph concept prompt that labels itself as a community mock-up, not an official design.

Open ferry terminal page

9 Ballow and 10-12 Ballow are different kinds of Level 1 (L1) place prompt.

Keep the Ballow Road sites separate. 9 Ballow gives a trust, media and co-working front desk scene. 10-12 Ballow gives a sloping ferry-gateway public-use rehearsal with the planned Quandamooka arts, museum and performance precinct, ferry traffic, sport, markets, screen culture and due diligence all in the room.

9 Ballow Road

A possible early Ready S.E.T. Co-op trust room. S.E.T. means Straddie Employ and Train: co-working, training, media, help desk and public services if lease and fit-out make sense.

Open 9 Ballow page

10-12 Ballow Road

Input public sport, screen, market, visitor and festival uses, plus slope, planning, current status and cultural context. Output a gateway simulation prompt.

Open 10-12 Ballow page

Label the status

Input concept, option, live project, funded work or source reference. Output a prompt that labels the status clearly.

Plain choices for a Level 1 (L1) place world.

Who is closest to the place?

Name the group or person who wants to tune the generated scene before sharing it wider.

What public job does it show?

Notice, repair, training, shelter, event, health logistics, civic rehearsal, transport, food or media.

What inputs are needed?

Maps, photos, opening hours, equipment, transport, power, weather, source links, local observations and style references.

Who do you invite?

Planning, cultural, legal, clinical, safety, insurance, owner, neighbour, venue or creative helpers.

What do you output?

Screen mock-up, grant visual, storyboard, playable route, source trail, public profile render, event scene or aggregate dashboard.

What do you leave out?

Surveillance aesthetic, stale visuals, dangerous instructions, private contacts, invented sign-off or site speculation.